Stellaris best defense platform. No more micro mangement replacing destroyed defense platforms. Stellaris best defense platform

 
 No more micro mangement replacing destroyed defense platformsStellaris best defense platform  What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1

Defense platform modifiers [edit | edit source] Defense platforms have +30% Weapons Range. Scourge missles and swarm strikers do NOT increase your ships upkeep costs. This page was last edited on 28 February 2018, at 06:00. ago. Cruisers with a torpedo front, a hangar mid, and the gunship stern. Create 10 ships exactly the same in everything exept weapons. Then look at fleet comp. Stellaris Wiki Active Wikis. Theutus Dec 9, 2021 @ 10:24am. Enemy comes in with a decent fleet, gets baited into station range, utterly destroys the everything. In an ideal world, it should matter what the platforms are. Strike craft can also act as point defense, being able to shoot. 56 Badges. The best Defense Platform is the one you never build. Defense platforms are like a stationaryvfleet, each has its own hull, shields and armor values. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the. If you get strike craft early on (say, through remnants tile blockers, or just not having a better option) hangar bay defense platforms can destroy massive corvette fleets with few to no losses. and call it a day. By mid game they aren't really worth building any more, though if you can get a fleet battle to happen on top of them they can be help for a bit since the AI seems to go after the. Just luke before. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. ; About Stellaris Wiki; Mobile viewHello, I would like to hear your opinion about starbases and Dp settings. For example via adding hangar bays and defense platforms + hangar bays. Intel automatically increases or decreases towards the intel cap for the target empire. 9 Meta Update] August 27, 2023. Last I heard, yes they do, CC wise at least. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. So if your economy is tight, they are a great weapons to have. Buildings#shorts #stellaris #howto #tutorial #tips #guide Discord: tip is about how to build d. ). Command center, disruption field, comms jammer and crew quarters if you park your fleet there. Anything smaller than the L slot will be outranged by any player-controlled fleet that just stays at 150 range with carrier computers and a Cautious admiral (for Neutron Launchers to have >150 range). Preferably id like an upkeep trait, a increased hitpoint trait and a fire rate trait. Business, Economics, and Finance. +33% Defense platform damage +33% Defense platform hull points; −25% Orbital Bombardment Damage Received; −25% War exhaustion gain +25% Hostile claim influence costIn fact, a Stellaris campaign can last for over eighty hours. Join. There is also the fact that tech is too fast, and tech rushing too encouraged. This is incorrect, without mods, you have to manually select each station and click upgrade. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. 1 day ago · Guarded by multiple powerful defense platforms. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. Tinca12 • 10 mo. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. So if your economy is tight, they are a great weapons to have. Defense platforms are honestly super cheap by the mid to late game compared to their value, the. Step 1: fill a solar system with then. In the base game defense platforms are expensive and somewhat underpowered. . 8, I built a defensive citadel to hold the Terminal Egress system and was shocked to see 800k fleet power in the early-endgame (2370s, no more than 10x repeatables, spiritualist empire with immortal God-Empress, Composer of Strands covenant, and 2x Bulwark vassals)Each starbase only cost energy upkeep and each tier of starbase costs 1 more (a outpost costs 1 to start, then 2, then 3, etc). This guide contains only examples of good ship designs. Return Defense Stations and Defense Fortresses to the CURRENT Starbase system. AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon. Ok so I figure out that you can't build a defense platform by just right clicking with a construction ship anymore. Defense platforms do not generate any trade protection outside their own system. I don't use disrupters, cloud-lighting weapons, or matter disintegrators. Ships now better keep their distance from the enemies at maximum weapon range. Half and half on shields and armor, and 2 auxiliary fire control. The fleet will likely kill that corvette, but once combat is engaged, the enemy has to finish or ftl retreat. I believe defense platforms are considered better specifically when built as dual-hangar platforms. Starbases (and defense platform autodesigns) probably shouldn't mount the following: Torpedoes (Range 30) Autocannons (Range 35) Disruptors (Range 40) Any idea if weapon slots can be coded to only accept weapons of a specific type? If so, missile batteries could be changed to 4xS which only accepts missile components. Trickster is also pretty decent. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. In the base game defense platforms are expensive and somewhat underpowered. Discovery. A Guide for Stellaris. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. Same reason as above. Plus the fighters can keep attacking after the platform is destroyed and the earlier the platforms engage the better since their life expectancy isn't very long. Hello, I noticed that defense platforms are decent early game but become obsolete quickly. Imagine the fleet upgrade complete notifications on upgrade all-ing a 4060 strong station. Honestly defense platforms will rarely stop attackers, AI or human. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. Keep in mind that starbases fight way below their listed fleet power. Adjust the templates according to your needs in the ship manager. You can never move your defense platforms, so. Tried a fresh new game to test. For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhereDefense platforms, however, are not worthwhile. Check out my home page,. This mod adds three tiers of builds which unlock the "Create Orbital Defense Platforms" decision, with the final tier unlocking the "Create Orbital Ion Cannons" decision. Yes, for the reasons you stated: they don't use up naval capacity. Stellaris ship designer had so much potential, and what we got? Basically one universal meta, unchanging from 1. Better park fleet. They buffed torpedos amd missiles, so you gonna need more pd. I find that, in Stellaris, the best defense is a good offense. Now as for defense platforms, I can see a case to be made here. In my experience, Shard can usually be handled by a fully loaded Star Fortress (Lv. Endgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon. Hangar is the only type of platform worth using. I normally build starbases with 6 plattforms as fast as possible on chokepoints. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. Stellaris Defence Platform designs will be analysed to find out how well they perform. Full loadout of gun batteries, build defensive platforms. Available to: Corvettes, Destroyers, Cruisers, Battleships, Titans and Defense Platforms; Artillery - Prefers large, long-ranged weapons and missiles in smaller slots. Incorrect defense platform caps post update. Starting with. Noticing that Hangar Bay is supposed to provide +1 to the defense platform cap, while Ancient Rampart is supposed to provide +2 - the actual cap provided is however bugged, with Ancient Rampart providing 1 less cap than the Hangar Bay. Save Game CompatibilityBy default, this mod only works on newly created military stations (defense platforms, etc. Large missile launchers have an enormous range. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the system effects as you have time/energy/resources to design and build. Usually either the fleet can scrap the entire thing or would die trying. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. However, the maximum power a fleet can bring varies by map size. Adjust the templates according to your needs in the ship manager. Darvin3 • 3 yr. * As with any mod that affects game play, NOT achievement compatible. t2: 20% tracking 30% fire rate. NixBoxDone Sep 28, 2021 @ 5:56am. If you take control of the L cluster, then ion cannons are absolutely crucial for preventing empires you're at war with from just leap-frogging through Terminal Egress to any other L-Gate willy-nilly. Therefore, I decided to re-upload it and adapt it to the newest version. I don't think defense platforms will single-handedly repulse an enemy fleet. r/Stellaris. This carries over to defense platforms, giving them insane armour. Stellaris Defence Platforms Stellaris Defence Platform designs will be analysed to find out how well they perform. I mean I can exchange the Gun Battery Modules for Hangar Bays or Missile Batteries (- or something completely different), and just add a few Defense Platforms instead, but I don't like the fact that Defense Platforms don't regenerate / they get really destroyed in a war, when Starbases change hands back and forth, whereas the base. Full loadout of gun batteries, build defensive platforms. Starbases need to be looked at again. more than anything, the biggest buff is from having a bulwark, you can arrange a 25/50/75% discount to DP cost, so they go from 25% of the cost of a battleship to . 9, with leaders having no upkeep while employed. i'm not sure they will have the best DPS , cruiser will probably not have the advantage, as they will have 3 G slots as main form of dmg , frigate will probably have better DPS with a spam of torpedo . Description. It was stated by the devs that customization of the station loadout (station designer) is. This platforms are pure amoeba flagella in this case. You need to zoom in closer when looking at all the planets in a system. Hangars are a very good choice for stations because of their excellent range. I have a LOT of defense platform and stations by year 2450, and it's a become a bit of a task to upgrade all of my defense platforms every time i get new tech or change a weapon type on a design. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. Which. They will drag fleets into combat and force the fleet to either deal with the starbase and its escort of defense platforms or force a retreat. Starbase Defenses Extended. You need to zoom in closer when looking at all the planets in a system. The starbase itself is where I put all the hangars. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going. Stronger defense platforms. 9. If 3/4 of them are shield heavy, go anti shield. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. You're better off putting fleets on defensive duty, and equipping your starbases with shipyards to provide repair and reinforcement services to those fleets. The reason for 4 templates is because it gives the best ratio (1/3 - 2/2, 4) and still allows 50/50. This is IMHO insane. May 14, 2014 179 443. Being a jack of all trades won't do well for you in Stellaris. Thats the "pain" Defenseplatforms also needs upkeep (Check shipbuilder);) Also check if you are over your starbase Cap , It's okay to exceed most of the soft caps in Stellaris, even if you only have a vague idea what you're doing. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. also remember lanchester's laws. Stellaris. Then, even if you max out on defense platforms (24 or 32 or something with the Strategic-something ascension perk, which implies an opportunity cost of not being able to pick another ascension perk) that means still fewer Neutron Launchers than a single battleship fleet. 0 is the starbase weapons. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. Combined with the -20% Shields and -20% Sublight Speed and. 0 unless otherwise noted. That's the best way to use defense platforms. Mine are usually 3x Guns, 1x Missle, 1x Hanger, then I do a few hanger/pd platforms and as many icon cannons as I can. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. I posted a bug report on the Stellaris forums. Therefore, I decided to re-upload it and adapt it to the newest version. 1 base game which buffed the power output of the reactor on the crisis's corvette ships. 1. Basically - make defense platforms into in-system defense fleets that are bound to that system. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. For existing games, you can open the game console[stellaris. This page was last edited on 8 December 2022, at 22:04. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. Put long range weapons on the defense platforms. They are very underpowered and not worth their expense. Defense platforms do have one niche use case. Then create two ships, and deck it out the exact opposite of what you did with your fleet. For existing games, you can open the game console[stellaris. You are usually better off leaving the alloys in the bank so you can queue up reinforcements at your shipyards after a battle. They are accessible early on in the game and will also increase the amount of defense platforms. Ship Design Components. >Target Uplink Computer Maybe gives one or two hits. ago. Something that is puzzling me in 2. 5) Starbase chokepoints are always going to be important to monitor and upgrade. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Oligarchy is something all democracies should switch to. First priorities: Empire border starbases. The only restrictions on mil stations is that they can't be within the effect radius of another mil station and there's a small resitrcted area around colonizable planets, too (where spaceports are/would go). >Defense-Grid Supercomputer A lot of times I don't even build Defense Platforms. 0 unless otherwise noted. Nice one to hold enemies, prob best one. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. They. Steps to reproduce the issue. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. I love playing the TEC Loyalists (A defense-sepcializing faction for those who haven't played) in Sins and just digging in, turning my entire territory into a nightmarish galaxy-spanning uber-stronghold. Please do not ask if it works with <Insert your Mod here> because I likely won't know. build ships. They can generally tie any enemy fleet up for a few volleys of my defense platforms. Having fleet will stop them from declaring war at all. Hangars seem to work better in that situation because really all they have to do is help hold the line for a bit until you can get reinforcements in place. The general rule of thumb for Leviathans like Shard is about 30k fleet power. They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. Thread starter Verx90; Start date Oct 10,. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. ChildishJack • 2 yr. Demonic-Toothbrush • Life-Seeded • 6 mo. sapient: 25% tracking 35% fire rate, 10% accuracy psionic: 35% tracking and fire rate. If you're up against a Battleship fleet and aren't worried about enemies. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement. Un-upgraded starbases can build three defense platforms. Also imo; The best thing about a strategic coordination center is the extra defensive platforms it allows per starbase. Starbases and defense platforms are a great support in fleet engagements and hangars will negate any weapon range issues and will act as point defense for any missles. Shield nullification let's you go full anti-armor. Stellaris Ship Design Guide 2023 [3. In an ideal world, it should matter what the platforms are. 0, and complete inability of PDX to think out "rock-paper-scissors" princple to make anything other than monofleets worth. It adds back the defense station and defense fortress that were removed after 2. Starbases on they're own are actually handled pretty well in Stellaris considering that they are static defenses and are very vulnerable to fleets. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. ago. Hold up, the ai ABSOLUTELY takes into account Starbase power, not just relative fleet power. Really not the worst thing just fortify your borders and prepare your fleets. ago 1 light platform section (all slots filled with missiles), 1 hangar section. more point defense, less hangars. I clicked on it to discover that I could upgrade to something like a better defense platform, or something. The technologies required to unlock them are back. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. They really are. Defense Platforms are underpowered, there really are no good designs. Retrofit defense platforms. #3. Well, I had a feeling I was gonna feel like a dumbass after someone answered. Though, platforms are mostly extremely bad because of the way they function: 1. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. 1800 minerals. #2. Development on useless things like defense platforms and strike crafts are a waste of their time and budget, they are like redundant appendages. 2. If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. The other DP is large weapons, the longest range possible (no missiles). Something I didn't realize until just yesterday, you can build defense platforms in star systems where you haven't upgraded the starbase. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. 1. I usually pair mine (lately I only build two in a system) with defense platforms designed to hold hangars or a hangar plus artillery (it'd be SO. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. Content is available under Attribution-ShareAlike 3. The thing to be wary of in general with defence stations is that they are very fragile and therefore tend to underperform their on-paper combat power. This could be especially true in a starbase system fight where a starbase with the targetting computer and missile defense platforms are supporting a gunline defense fleet. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. Ion cannons. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. In most wars, you won't gain control of the system immediately, but. Thank you very much, I. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. If you roughly consider 1T=2X=4L, then you're throwing away 16L for 1T, which is a massive waste of potential. If you get both of these to a respectable level, Ion Cannons can become monsters. I think it might be because defense platform hull points don't increase much throughout the game, so by later in the game a fleet can wipe out the defense. And Psionic scientists produce a base amount of research per level, so you take Feudal with Vaults of Knowledge so the leaders start at lvl 2, and Teachers of the Shroud so you can rush to Psionic by year 11 or so. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. t0: nothing. >Target Uplink Computer Maybe gives one or two hits per. >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant. and rebuilding takes decades while. 798. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. Considering that vanilla scripts for defense station and defense fortress. 3 version of the mod with Stellaris 3. 7) Human, Humanoid Ethos: Authoritarian; Fanatic Militarist. >Defense-Grid Supercomputer A lot of times I don't even build Defense Platforms. ago. Defense Platforms haven't been worth building in years / ever besides for RP. Instead of a bunch of ion. Second best is hangars. . Intel. The whole defense platform cap system is currently broken on several levels with the game completely disregarding ALL bonuses given to the cap outside of starbase buildings themselves - and even then, at least one starbase building (Ancient Rampart) is broken. The technologies required to unlock them are back. For…Someone on the forum made a really good write up on how ship engagement works, and demonstrated mechanics that I didn't know existed even at 2,000+ hours in the game. They are very underpowered and not worth their expense. . The influence price can fluctuate, which I will explain more about soon. Thank you very much, I. Auxiliary fire control on all platforms and a mix of shields and armor. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. . Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. There's a Defense Platform Hull repeatable too, also for 10% per level. One corvette sitting on the bypass node will engage combat including your starbase. com] and run event eac_aw_dpl_actions. Some of the best traits are acquired by completing certain challenges. Stellaris > General Discussions > Topic Details. Hanger Platforms only have 2 fighter slots each, so they deploy very fast. When the starbase is lost, all defense platforms are lost as well, you will have to rebuild all of them. Disruptors are better against opposing Corvettes, while Missiles are better against starbases and defense platforms. Shield disruptor, range, combat disengagement, and defense supercomputers for buildings. Use arc emitters and kinetic battery. Habitats Cons Cost more alloys and more influence Take up the same orbital slots Increase Empire Sprawlwhich ones are better a huge amount of defense platforms or a few Inon cannons. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. The first DP is half PD (of both types), and small arms for close in fights (also mixed between energy and ballistic) to give a full range of options. What are some good builds (I have max plasma, level 2 autocannons, max lasers, max railguns, swarmer missiles, torpedos {Both Neutron and Regular}, and near max regular missiles. in general prioritize modules over platforms. Defensive Platforms and Starbase Modules exist to be a deterrent. best you can do is stack plattform with ion cannons and maybe some large guns and hope for an alpha strike. If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. It will save you a little bit of resources on starbase upgrades, but in most cases this just isn't anywhere near a big enough savings. I had an admiral that. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhere Defense platforms, however, are not worthwhile. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. And in that game I didn't have the Unyielding-tradition. Because as long as the fight goes on new fighters spawn even if the platform is destroyed. This mod makes all military stations (defense platforms, ion cannons, and anything modded in the same class) behave like starbases. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. So, this thread gets made once every few months, but I felt like I should bring it up again. Fleet power is the way to go, don't put your defensive installations on the borders. The extra engagement range overshadows every other option, and it’s the only thing I build. p: Defense platform designs are just another ship designs. Add bookmark. Projectile Weapons cause additional damage vs shields but deal less damage vs armor. No, you should be able to build military stations almost anywhere. Starbase weapons. TheOtherBridge • 1 min. I normally try to mix the platform designs a bit, but point defense shouldn't get to much room, if you don't know, if the enemy even uses it (so normally just one platform with half of it being point defense on a small starbase) Having a high tier starbase, as best, will stop them from pushing into that system. The Angry Hive - Hanger components on both. Although it doesn't unlock useless repeatable techs that improve your tech tree, the Defense Grid Supercomputer is stupidly expensive to research and totally useless. Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. Time enough for your. The maximum about of strength a starbase can have is fixed in all games. ago. 9 comments Best Add a Comment BadAtVidya92 • 5 mo. The AI vastly overestimates bastions and seems to respect that you have them. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 1. This is incorrect, without mods, you have to manually select each station and click upgrade. Bugs, Feedback and Suggestions. But who would've known that, I guess. The damage is crazy compared to the other defense platform designs I've tinkered with. New loadouts for Bow left side only: 4 M slots, 4 G slots, 2 H slots, or 2 L slots. CryptoIn a Total War, you gain full control of the system once the starbase has been destroyed an all habitable planets within the system are occupied. I find a happy medium is for two of these to be Ion Cannons (which essentially fire a titan laser that will oneshot anything smaller than a Titan that it. 560. Late game it's all heavy. Select a construction ship and right-click the system in the galaxy map. Fleet academy, crew quarters, shipyard modules. Starbases need to be looked at again. Long ago I made a meme no-fleet run vs 2250 5x Prethoryn - managed to get to a point where a starbase fully loaded with defense platforms could. Furthermore, the snowball-behavior of Carriers (ie: Strike Craft being effective vs not being effective) is difficult. 1000 and that should enable the functionality on all existing military stations. Kinetic artillery and neutron launchers is a good mix. Later game, carriers are solid because they can send missiles and. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power. 8 (3. Members Online Opinion: Terraforming is a bad mechanic that needs to be heavily reworked. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. 26. Warning: ALL Defense Platform Cap bonuses are COMPLETELY broken post update! Bug. 31. Is there any way I can build this anywhere above my planets for an extra layer of defense, or it strictly for primitive space stations?Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. Not the best idea, even though it sounds really good. In this video we will look at a variety of defence platform builds to. Except terminal egress, which gets 3 ion cannons and 4 L/L. breakingdefense. The Tracking and Range, however, look irrelevant. Would all hangers still work? It probably wont stop giant fleets but it will prevent smaller incursions. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power.